Monday, August 6, 2012

What Technology Could Revitalize the Industry?


Previously, I wrote about how the next generation of consoles will not revitalize the industry, but I suppose I should have put a caveat on that: the next-gen consoles will not revitalize the industry unless they manage to include a kind of creative forward-thinking that the last several generations have lacked.

The previous few generations, we were still coming out of the leap from 2D to 3D games. However, this has now come to a point where improvements in technology can only marginally change things as far as graphics, physics and gameplay are concerned. For some time, the industry has been gradually making attempts to break the current mold in meaningful ways, but nothing has truly stuck because the core of the consumer base likes games that they can enjoy for long periods of time without feeling too gimmicky.

It is controversial to bring it up, but hardcore gamers are the lifeblood of the industry. Casual gamers are important, too, but are far too unreliable a market to be the sole customers of any group. This is part of the reason the Wii did so well early on but started falling behind before long: it appealed to casual gamers, but it was a matter of time before much of the gameplay utility the motion control had became old hat and hardcore gamers wanted to sit back down for something more dedicated.

So, motion control didn't stick the way some developers were hoping it would, but that does not mean it is dead. Far from it; the Kinect, in particular, gave a form of motion control that is promising, but didn't quite go far enough.

There is basically one technology short of full on mind control or holograms that could make the next-gen consoles truly refresh gaming, and that technology is augmented reality. We have basic augmented reality capability now, but it has so far only been applied in limited forms and mostly in mobile devices. It has not been fully integrated into consoles yet, but I believe the capability is there.

For those who don't know, augmented reality is something of a middle ground between virtual reality and, well, “regular” reality. It is when you are presented with a visual of the real world, either through a camera-device or lenses with some form of display in them. It allows you to provide visual augmentations and interaction to things in the real world, such as, for instance, taking a map placed on the table and using it for references to play a form of video game with virtual characters on said map.

We have seen some use of this form of technology in Microsoft's Kinect, which can record footage of the player and map their body movements as they interact with virtual objects in a game. Now, imagine that same form of interaction, but reversed: the player now has a device of some sort, perhaps worn on the head, that would allow them to see interactive objects outside their tv set. This could be used for all sorts of purposes: HUDs, extra buttons, throwing fireballs into your tv set; you name it. It would be like the jump to 3D all over again, except that this time the 3D is both literal and fully interactive.

Sadly, I don't expect to see this sort of thing any time soon, if ever. The industry does not seem to have that kind of creativity these days and simply wants to maintain the status quo. I do not foresee that going well, but if my prediction is right, I am hoping that things don't get too much worse, either. In my mind, it seems like we're heading toward another crash in the games industry similar to the one in the 80's.

Saturday, August 4, 2012

Will the Next Gen Game Consoles Save the Industry?


In my last blog, I wrote about Electronic Arts CEO John Riccitiello's insistence that more games is better, but now I want to talk about a similar, though equally foolish, assertion he has made: that the next generation of game consoles will revitalize the market.

Riccitiello has told investors that EA has built its business plan on an assumption that a new generation of gaming consoles would have been out by now, and that hasn't happened. Of course, that didn't result in EA actually adjusting its plans; instead they have simply doubled down and decided to adapt the plan to continue indefinitely. Cue the cheerleaders. Go team. Rah rah.

Ignoring, for a moment, the indefinite length of time EA intends to keep this going, I have to ask the question that it seems like very few are actually asking: would a new generation of game consoles actually revitalize the market?

We have reached a point in technology at which game systems don't really improve dramatically over previous generations. Yes, graphics improve somewhat, processing power improves, more active models can be on-screen at any given time, and so forth, but the technology doesn't make for huge leaps and bounds above previous generations the way they used to because the technology is already at a point where players can't expect dramatic improvements.

Younger gamers might not relate to this, but I and many of my peers grew up through the advent of 3D games. We were blown away by the sudden jump from sidescrolling or top-down games to games where you could move in more than two dimensions. That, believe it or not, was an ENORMOUS jump forward. It created whole new fields of play that did not exist before that.

The problem, of course, is that the human mind can only perceive three dimensions, excluding time, which we can only perceive in one direction. The entire history of the video game industry is exceedingly short, and much of the way games have evolved over the years is based on just these few decades. There will not be a leap forward like bridging the 2D/3D divide again. Some people have claimed that making games truly 3D, like movies, will be a big leap forward like that, but to be honest, that is a pipe dream. It's a gimmick that, while it might be cool for a bit, will ultimately be like the paint on your console, if it even sticks around that long.

A minor leap forward in graphics and processing power will be fun for a while, but unless the games themselves become better, meaning better writing, better gameplay and more original ideas, the polish will quickly fade and become just more lipstick on the pig.

What makes this worse is that better graphics and artistry also demands more man-hours. The current industry already has enormous numbers of people working on a single, large budget production and launching them out the door faster than ever. The profit margins are ridiculously low as it is. More money being spent on the development of these games, and only a small fraction of them actually earn a profit. The amazing thing is that the few that do wind up earning a profit manage to earn enough to make up for the ones that don't, but only barely. And EA wants to broaden that market, meaning producing more large budget games that won't earn enough, which means they'll have to either hire more employees or drive the ones they already have to work even harder to produce more.

See where I'm going with this? The more detailed the graphics get, the more artists are needed to work on them. Add to that the already increasing volume of games on the market and horribly low profits and you wind up with a situation where thousands of artists and programmers become badly overworked and underpaid. If the quality of games frustrates you now, imagine how bad things will be when the entire workforce is overstressed and unable to think clearly in the little time they have to actually think.